Dec 04, 2005, 05:05 AM // 05:05
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#162
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Academy Page
Join Date: Aug 2005
Profession: N/Me
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Necro/Monk
Ele/Mes
War/Necro
Mes/Monk
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Dec 04, 2005, 06:23 PM // 18:23
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#163
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Shattered Hand [TSH]
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Interesting...very interesting. Considering this is a mostly intelligent forum, I expect that the number of Mesmers would be even lower in practice and the number of Waymos higher...
I bet there are more Waymos then Mesmers. Hell, there are nearly twice as many warriors as mesmers according to this list...sorta sad.
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Dec 04, 2005, 08:01 PM // 20:01
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#164
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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R/Mo but currently R/E better damage on RoF
W/Mo
E/N but he is my mule
Mo/Me
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Dec 04, 2005, 08:13 PM // 20:13
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#165
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Jungle Guide
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W/Mo (first ever char, used for running and farming)
R/Me (my trapper/spiker)
E/Me (earth spike)
Mo/E (healer, protect, life bonder, etc.)
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Dec 04, 2005, 08:46 PM // 20:46
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#166
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Frost Gate Guardian
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
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In order of creation:
R/E
W/N
N/Mo
Mo/Me
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Dec 05, 2005, 04:51 AM // 04:51
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#167
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Me/Mo
R/N
W/Me
E/Mo
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Dec 05, 2005, 05:04 AM // 05:04
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#168
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Site Contributor
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Verrry interesting....
R/Mo
Me/Mo
W/N
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Dec 05, 2005, 05:56 AM // 05:56
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#169
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Forge Runner
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E/Mo
Me/Mo
R/E
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Dec 05, 2005, 06:01 AM // 06:01
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#170
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Ascalonian Squire
Join Date: Oct 2005
Guild: Space Pirates
Profession: N/R
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R/Mo
N/R
R/N
W/Mo
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Dec 05, 2005, 07:29 AM // 07:29
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#171
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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N/Me
N/R
R/Me
E/Me
Mo/W
Mo/Me
Mo/N
Mo/R
Mo/E
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Dec 05, 2005, 07:56 AM // 07:56
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#172
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Forge Runner
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Alright alright! Will update this evening! (evening in England)
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Dec 05, 2005, 04:19 PM // 16:19
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#173
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Ascalonian Squire
Join Date: Dec 2005
Location: New Haven, CT
Guild: Neverland Entity
Profession: Me/Mo
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Mesmer/Monk
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Dec 05, 2005, 05:12 PM // 17:12
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#174
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Ascalonian Squire
Join Date: Nov 2005
Guild: Spirits of War
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Primary: N/x
R/X
Me/X
Mo/X
I change secondaries for nearly every build, though I'm finally running low on skill points for mesmer. On a side note, the only secondary I don't really bother with on my characters is W. Don't know why, just not that useful.
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Dec 05, 2005, 05:16 PM // 17:16
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#175
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Ascalonian Squire
Join Date: Sep 2005
Guild: Brothers Of The Blue Flame
Profession: R/
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W/Mo --> Axe/Stance War
R/Me --> Trap, Condition, Spike or Interrupt
E/Me --> Double Echo Nuker, Air Spiker or Earth Tank
Mo/X --> Invincimonk or Full Healer
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Dec 06, 2005, 04:45 AM // 04:45
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#176
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Forge Runner
Join Date: Jun 2005
Location: http://tinyurl.com/4g5ueb8
Guild: Put the peanut in the peanut hole!
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E/mo
E/mo
R/mo
Mo/R
Me/E
N/E
o______________o
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Dec 06, 2005, 04:47 AM // 04:47
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#177
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Wilds Pathfinder
Join Date: Nov 2005
Location: North Carolina
Guild: The Grave Diggers [gds]
Profession: Mo/W
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Mo/W
R/E
R/Mo
Me/N
I think i'm gonna make an E/R to make them a lil less rare
Last edited by Bubba Lips; Dec 06, 2005 at 04:49 AM // 04:49..
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Dec 06, 2005, 09:08 AM // 09:08
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#178
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Frost Gate Guardian
Join Date: Sep 2005
Guild: The Guild of Kings
Profession: Me/E
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Me/E
Me/W
W/Mo
N/R
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Dec 06, 2005, 09:11 AM // 09:11
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#179
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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W/Mo
N/Me
R/Me
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Dec 06, 2005, 05:49 PM // 17:49
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#180
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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R/E
Mo/Me;some E,and W depending on situation.
Me/Mo;some E thrown in as well.
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